Reading: Lee, J., Hammer, J. Gamification in Education: What, How, Why Bother?

Academic Exchange Quarterly, 15 (2). A short article playing around with the idea of using gamification in schools:

  • Too many people drop out from schools. Gamification could help.
  • Schools already have game-like elements: grades, points etc. But it doesn’t feel like game. Feedback is slow to come and there are only a few “lives” to experiment with.
  • More game-like elements to use: possibility and need to experiment (Angry Birds), challenges that match the student’s level, multiple routes to success, failure is the teacher, short feedback cycles, low stakes (less risk, more freedom to try), role play.
  • Gamification is the future of everybody and there is a little chance that schools will not be affected.

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